Difference between revisions of "Physics of 3D scanning"

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* [[Albedo]]
 
* [[Albedo]]
 
* [[Ambient light]]
 
* [[Ambient light]]
* [[Reflections]]
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* [[Scanning best practices#Reflections|Reflections]]
* [[Transparent objects]]
+
* [[Scanning best practices#Transparent objects|Transparent objects]]

Latest revision as of 15:58, 25 August 2016

To understand the scanning process and to be able to tweak the performance of scanning, it is useful to know various physics concepts.